Game Jam [game-jam] noun: 1. A gathering of developers, artists, and other creatives over a short period of time in which a collective effort is made to make one or more games.
A few weeks back, the creative minds at CloudKid came together to formulate and pitch ideas for our next potential game(s). The goal of each game jam (yes, we had 2!) was to produce several concepts for possible games and present them to our peers.
We met early in the morning and, after a yummy breakfast, broke into small teams of 3 or 4 (each with an artist, an animator, and a programmer). Each game jam started with a theme and some rough parameters on which our teams based their ideas. After brainstorming and discussing concepts, each team settled on an idea to flesh out and present to the larger group. We sketched, wrote, wireframed, and, in some cases, even programmed rough mock-ups of our projects. At the end of the day, the whole CloudKid crew met to view and discuss all the game jam presentations.
Results: a success! For the second year in a row, we had some great concepts come out of the game jams and had a lot of fun in the process. In fact, one of our current productions–our first iOS title–was a result of our very first jam last year. More on that game’s launch to come very soon…
In the meantime, check out our Facebook album of some of the CloudKids jammin’ away.